Total BP = 0 = Race (0) + Attribute (0) + Qualities (0) + Skill (0) + Contact (0) + Money (0)
Race: Human (0 BP) -- Choose Race --
Attribute Total:
0 BP. Knowledge Total: 0 BP / Bonus 0 BP. Active Skill Total: 0 BP.
[About This Tool]

Race


Attribute / Skill

Skill Category:
C=Combat, E=Educated Knowledge (Academic and Professional), K=Knowledge (Street and Interests), L=Language, M=Magical, R=Resonance, S=Social, T=Technical, V=Vehicle
Attribute Input Min/Max BP Skill Groups : Rating / Max: 4
Skills : Rating (Specialization)  / Max: One 6 or two 5.

Qualities

Qualities BP Total = 0 BP. Both Positive BP and Negative BP must be less than or equal to 35 BP.
Adept (5 BP) Adept.  Fill Adept Power.
Ambidextrous (5 BP) Use off-hand without penalty.
Animal Empathy (10 BP)
+2 dice to handle animal.
Aptitude (10 BP)
May improve one active skill to  7.  Choose one skill.
Astral Chameleon (5 BP)
-2 dice for sensing astral signature.  Only for  Adept, Magician, Mystic Adept.
Blandness (10 BP)
-2 dice by a lack of distinguishing physical characteristics.
Codeslinger (10 BP)
+2 dice to a paticular Matrix action.  Chose one Matrix action.
Double Jointed (5 BP)
+2 dice to Escape Artist.
Exceptional Attribute (20 BP)
+1 maximum limit to one Ability.  Choose one Ability.
First Impression (5 BP)
+2 dice for Social Tests at the first meeting.
Focused Concentration (10 BP/rating)
+1 dice/rating for Drain test.  Only for Magician, Mystic Adept.
Guts (5 BP)
+2 dice to resist fear/intimidation.
High Pain Tolerance (5 BP/rating)
For wound modification, can ignore one box per rating.  Cannot use with similar adept power, implants.
Home Ground (10 BP)
+2 dice for Active skill, +4 dice for Knowledge for home ground.
Human-Looking (5 BP)
Looks Human.
Lucky (20 BP)
+1 maximum Edge Rating.
Magician (15 BP)
Magician.  Fill Magic.
Magic Resistance (5 BP/rating)
+1 dice/rating for Spell Resistance.  Not for Adept, Magician, Mystic Adept.
Mentor Spirit (5 BP)
Mentor Spirit.  Only for Magician or Mystic Adept.
Murky Link (10 BP)
-3 dice for ritual spell.
Mystic Adept (10 BP)
Mystic Adept.  Fill Adept Power and Magic.
Natural Hardening (10 BP)
1 point of natural biofeedback filtering.
Natural Immunity: (5 BP) or (15 BP)
Immune to one natural disease/toxin (5 BP), or synthetic disease/toxin (15 BP).
Photographic Memory (10 BP)
-1 threshold for Memory Test.
Quick Healer (10 BP)
+2 dice for all Healing Test.
Resistant to Pathogens (5 BP)
Resistant to Toxin (5 BP)
+1 dice to Resistance Tests.  Pathogens or toxin (5 BP), or both (10 BP).
Spirit Affinity (10 BP)
Choose one type of spirit.
Technomancer (5 BP)
Technomancer.
Toughness (10 BP)
+1 dice for Damage Resistance Test.
Will to Live (5 BP/rating) 3
+1 Damage Overflow Box per rating.
Addiction:
Mild (+5 BP)
Moderate (+10 BP)
Severe (+20 BP)
Burnout (+30 BP)
Allergy:
Uncommon (+2 BP)
Common (+7 BP)
Mild (+3 BP)
Moderate (+8 BP)
Severe (+13 BP)
Choose both substance/condition (Uncommon/Common), and symptoms (Mild/Moderate/severe).
Astral Beacon (+5 BP)
+2 dice for assensing the signature.  Only for Adept, Magician, Mystic Adept.
Bad Luck (+20 BP)
On 1 on 1D6, Edge causes opposite effect.
Codeblock (+5 BP)
-2 dice for Matrix action.  Only for hackers.
Combat Paralysis (+20 BP)
Freezes in Combat.
Elf Poser (+5 BP)
Posing Elf.
Gremlins (+5 BP/rating)
Troubles in technology devices.
Incompetent (+5 BP)
A lack of ability with an Active skill.  May choose more than once.
Infirm (+20 BP)
Double the cost to learn Physical Skill, and can not learn Physical Group Skill.
Low Pain Torelance (+10 BP)
Sensitive to pain.
Orc Poser (+5 BP)
Posing Orc.
Scorched (+5 BP/+10 BP)
Check two box for Hacker/Technomancer.
Sensitive Neural Structure (+5 BP/+10 BP)
Check two box for Hacker/Technomancer.
Sensitive System (+15 BP)
Double Essence loss for cyberware.
Simsense Vertigo (+10 BP/+15 BP)
+15 BP for Hacker/Technomancer.
SINner (+5 BP/+10 BP)
Standard SIN (+5BP), or criminal record (+10 BP).
Spirit Bane (+10 BP)
Choose one type of spirit.
Uncouth (+20 BP)
Double the cost to learn Social Skill, and can not learn Social Group Skill.
Uneducated (+20 BP)
Double the cost to learn Technical, Academic, Knowledge, Professional Knowledge, and can not learn such Group skills.
Weak Immune System (+5 BP)
-2 dice for resist disease.

Contact

Total BP = 0
Contact Loyality Rating BP

Gear

Money : (0 BP).

Debug



About This Tool

This tool is a prototype of SR4 character generation tool, and this version just only helps calculation of BP.  It does not check the constraint of character making such as maximum rating os skills.

Legal: WizKids, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. WizKids, Inc. has granted permission to "M's RPG Page" to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with "M's RPG Page" in any official capacity whatsoever.